Fixed the gauges on engine icons reading 50% when no fuel was available. Fixed the Stats Tracking and Version Prompt dialogs fighting for window focus when the running the game for the first time. Fixed the Parts list on the SpacePlane Hangar not reaching the bottom of the screen on some resolutions. Fixed an issue where very large/wobbly docked vessels could become misaligned after reloading. Fixed an issue which caused docking nodes to sometimes not be selectable as targets. Implemented map cues for close approaches when targeting celestial bodies. Prevents fuel from flowing across stacks. Added a NoCrossFeedNodeKey parameter to the stackBicoupler. Fixed the Action Groups panel not scaling to the bottom of the screen. Fixed an issue with the resource transfer UI coming up in an invalid state when a resource was pinned to the screen. Fixed the Action Groups menu not working. Updated credits scene to add music information and generally sped it up a bit. Tweaked a few cfg values for air intakes, landing legs and the sepratron motors. A few tweaks to enhance modability on Engines, Solar Panels and generic animation modules. Docking nodes can now specify a transform for the "control from here" action in the cfg. Docking nodes now have a "Control from Here" option, to make off-axis docking procedures easier. New terrain optimizations and a system to prevent lag by slowing the simulation make for a significant improvement in performance.Īnd here is the official changelog including fixes found during testing: Moho and Eve also got major overhauls, and many others have also been improved. Kerbin looks a lot better now, with hand-built terrain features. KSP now has its own soundtrack, featuring many cool tracks, from smooth jazzy tunes to build ships by, to wondrous spacy themes as you explore the solar system. Turbines now properly require air to run, and Intakes can provide it for them, as long as there is an atmosphere around you. Landing on the nightside just got a lot less deadly, with new landing and floodlight parts. More power to the Kerbals! Many new functional electrical parts added, like Solar Panels, Batteries, and even a Nuclear Reactor! Manage them as you fly, and pump them across parts. Energy, Fuel, Oxidizer and other resources now flow through your ship. Watching fuel drain has never been so much fun! New resources allow for completely new possibilities. New places to explore, with interesting and varied terrain. New input modes make for much more ergonomic controls, and it's all remappable! No need to have two hands on the keyboard and a third one on the mouse anymore. Or just let the game handle it automatically. Set up Abort systems, or rig up complex contraptions.
New unmanned pods for building probes and unmanned missions, plus a huge amount of new probe parts.Ī new way to control your ships! Instead of having everything done through staging, you can assign parts to groups that are controlled with a keypress. Solar Panels, Docking ports, Batteries, Trusses, Ion Engines, Lights, Side-Mounted Parachutes, Crew Cabins, new Science Parts, and a heap more! Many of the old parts have been completely redone, with carefully constructed meshes and hand painted textures, to give KSP a new look. Rockets now look like proper rockets! Several parts now have automatic fairings that pop up whenever something is stacked below them, and then jettison away during flight.
New map icons show close approaches, intersections with other orbits, and a lot more, so you can focus on getting where you want to go, instead of worrying about how to get there.īuilding a station? You can now rename and set your vessel as one of several new types, so it'll show on the map with the appropriate icon and name. No need to figure out angles or hold a protractor to the screen! Place maneuvers along your orbit to create a flight plan, and then just follow the guidance cues. Getting to other planets and moons just got a lot simpler. Here's our official "What's new" for 0.18:Ĭonnecting vessels together is now possible! Build space stations, surface bases, or assemble huge spacecraft in orbit.